Saddle up y’all, and go for yer guns! The Halflings rustle up a passel of Western catch-phrases for this episode of the podcast! We’re covering Boot Hill (1st and 2nd editions) and talk about weapons, maps, guns and a surprising lack of “Men with No Name”(TM). No outlaws were harmed in the making of this podcast, except when Liz shot Mike…but she didn’t shoot the deputy! Links mentioned in...
Read MoreEpisode 11.5: Son of Blueholme!
Once again the Save for Halflings dig through the emails in the Halfling Hideaway and answer questions from the listeners…some of them even true! After a break we travel through time and space to sit down with the Blueholme man himself, Michael “Vile Traveller” Thomas. We discuss his RPG, gaming in general, and accents. Lots of accents. No Time Lords were harmed in the making of this podcast, not even the British ones. Links...
Read MoreEpisode 11: No Home Like Blueholme
Now that we’ve given our views on the Holmes Basic D&D game, your Triumphant Trio give the Blueholme Journeymanne RPG a gander. This retro-clone of the Holmes game moves beyond the Prentice rules with levels 1-3 and instead carries characters from levels 1 to 20, from beginner to the heights of power and prestige. Thrills, chills, and 3d6 in order await you in this latest show! No Alignments were harmed in the making of this...
Read MoreEpisode 10.5: Son of Holmes!
It’s email time in the Halflings’ Hideaway, and after responding to some listener feedback we have a discussion with Chris Holmes! For those not in the know, Chris is the son of J. Eric Holmes, the author of Holmes Basic Dungeons & Dragons! We talk characters, his Tales of Peril project, purple worms, and…Herculoids? No Tom Hanks were harmed in the making of this episode, not even Pardue the Holy man! Links...
Read MoreEpisode 10: Holmes Basic Dungeons & Dragons
It’s the grandaddy of Basic D&D, the blue book edited by Dr. J. Eric Holmes! This little gem from the late 1970s brings us the question of trying to sell RPGs in mass market stores. It also begs other questions, such as how many ogres you need to mug to level up, why unicorns blow, and what vampires are doing in a game that limits players’ characters to levels 1-3? All this and more will be answered on this episode of Save...
Read MoreEpisode 9: Star Trek RPG by FASA
Space is big, really big, but Star Trek by FASA is definitely bigger. Be prepared to sit on the edge of your seat in anticipation of the awesome spectacle that is the Save for Half Podcast crew Trekkin it up! With an Easter egg that you don’t have to wait for the end of the show to catch, because DM Jim is in da house! On top of that we have DM Jeff! Who is that, you say, well only the Trekkin-ist Trekkie to ever go on a Trek. You...
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