What do you do with that 20th level character in AD&D? Start adventuring in the various planes of existence, naturally! Your four halflings take a dive into 1987’s Manual of the Planes by Jeff Grubb and the TSR Bullpen. Soaring vistas, deep Abysses (Abyssi?), and Quasi-Elementals abound in this episode of Save for Half! No Modrons were harmed in the making of this show, because Nirvana has a perfect count. Links mentioned in...
Read MoreEpisode 12: Boot Hill
Saddle up y’all, and go for yer guns! The Halflings rustle up a passel of Western catch-phrases for this episode of the podcast! We’re covering Boot Hill (1st and 2nd editions) and talk about weapons, maps, guns and a surprising lack of “Men with No Name”(TM). No outlaws were harmed in the making of this podcast, except when Liz shot Mike…but she didn’t shoot the deputy! Links mentioned in...
Read MoreEpisode 5: Top Secret
Get your trench coats and code books, in this show the Halflings enter the murky world of Cold War espionage with 1980s Top Secret RPG from TSR. DM Liz takes the reins as lead host, and won’t give it back! Thrills, chills, and treachery abounds as we strive to answer the question: Can an Old School RPG have too many tables? Links mentioned in this show: Amazon – Top Secret box set...
Read MoreEpisode 2: “Gamma World”
In our second outing* the Save for Half-lings (with guest-star DM Jim!) look at a seminal old school classic – 1st edition Gamma World. James M. Ward and Gary Jaquet’s over-the-top combination of super-science and deadly, earnest danger set the bar for early science fiction and post-apocalyptic role playing games, and its influence is still felt in gaming 38 years later. * Original Recording of this show was April 10, 2016...
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