What do you do with that 20th level character in AD&D? Start adventuring in the various planes of existence, naturally! Your four halflings take a dive into 1987’s Manual of the Planes by Jeff Grubb and the TSR Bullpen. Soaring vistas, deep Abysses (Abyssi?), and Quasi-Elementals abound in this episode of Save for Half! No Modrons were harmed in the making of this show, because Nirvana has a perfect count. Links mentioned in...
Read MoreEpisode 13: Call of Cthulhu
Happy Halloween, Halfsies! The Halflings are back to celebrate the holiday with the granddaddy of all horror RPGS, Chaosium’s Call of Cthulhu! We open the 1st edition box and look over the rules, the extras, and most importantly of all the insanities? Death, carnage, madness and flying head butts await you dear listener—in the internet’s greatest podcast brought to you by a guy from Wyoming and a couple of weirdos from Denton (the Home of...
Read MoreEpisode 2: “Gamma World”
In our second outing* the Save for Half-lings (with guest-star DM Jim!) look at a seminal old school classic – 1st edition Gamma World. James M. Ward and Gary Jaquet’s over-the-top combination of super-science and deadly, earnest danger set the bar for early science fiction and post-apocalyptic role playing games, and its influence is still felt in gaming 38 years later. * Original Recording of this show was April 10, 2016...
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