Here we have an Advanced Dungeons & Dragons product that’s Licensed to Pulp! Yes, it’s Fafhrd and the Gray Mouser’s city of Lankhmar, the home base of the two ne’er-do-wells from author Fritz Lieber’s fantasy stories of the mid-20th century. Is it a location worthwhile for adventuring? Are there mysteries, foes, and most of all — loot — for your player characters to find? Come for the Red Lantern District,...
Read MoreEpisode 52: I6 Ravenloft by Tracy & Laura Hickman
You’ve heard of Christmas in July? Well, welcome to Halloween in January! Your Fab-lings start the new year with a ‘Bleh!’ with everyone’s favorite vampire Strahd in the original AD&D module I6: Ravenloft by Tracy and Laura Hickman. Thrills, chills, and NPCs with Motives™ abound in this episode of Save For Half! No vampires were harmed in the making of this podcast, well…yes they were but there’s always more on the...
Read MoreEpisode 34: AD&D Players Handbook by TSR
What’s this? Your Fab Four Halflings are covering that venerable book of 1st edition RPG goodness? That’s right, this episode we dive into the foundational rules of that newfangled (for 1978) Advanced Dungeons & Dragons. What did we like? Hate? Actually use in our games? Tune in to find out…with maybe a controversy or two as a side-dish! No Half-orcs were harmed in the making of this podcast, but racial class limits...
Read MoreEpisode 21: Manual of the Planes by TSR
What do you do with that 20th level character in AD&D? Start adventuring in the various planes of existence, naturally! Your four halflings take a dive into 1987’s Manual of the Planes by Jeff Grubb and the TSR Bullpen. Soaring vistas, deep Abysses (Abyssi?), and Quasi-Elementals abound in this episode of Save for Half! No Modrons were harmed in the making of this show, because Nirvana has a perfect count. Links mentioned in...
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