Found in the Ruins episode 9: Twilight 2000 with Shane

It’s time to look back at the nightmare that the year 2000 brought us. No, not Y2K; the inevitable war between the US and the USSR in Europe! Don’t remember that? Neither do we! Which is why “Bam Shane” from the Shane Plays podcast is here to help us understand that terrible time in Poland when Command told us, “Good luck. You’re on your own!”

So, take a listen and keep in mind we are spoiler-rich! Especially for 40-year old books and movies…

Links mentioned in this show:

Aftermath! on Save for Half
https://saveforhalf.com/2020/01/03/episode-22-aftermath-by-fgu-2/

Metro 2033 on Wikipedia
https://en.wikipedia.org/wiki/Metro_2033_(novel)

Shane Plays – Zombie movies
https://shaneplays.com/zombie-movies-with-chris-holmes-mike-stewart-podcast/

Twilight: 2000 1E at Far Futures
https://www.farfuture.net/

Don’t forget to drop us an email at foundintheruins at that gmail place to give your opinions of the show!

And find us on social media:

Found in the Ruins at Facebook
https://www.facebook.com/groups/1430189954589689

One Response to “Found in the Ruins episode 9: Twilight 2000 with Shane”

  1. James Clifton says:

    Played 1st and 2nd editions of TW2K back in the day and a few times in the last couple of years. Must agree about the crunch of some of combat and character creation. I found the skills being developed depending upon Background, Education, or Military made for a few different challenges but those could be worked around. There was a lot of the concepts and information built into the game (1ed) that was almost outdated by the time it was published or within a few years obviously but for non military it wasn’t a big thing.
    I was fortunate that the first group I played with was military or had enough knowledge to not start fights about what would or wouldn’t work. (We did have the oddball that played a West German paratrooper with a G11 case-less ammo rifle… every round was valuable).
    The rank thing was interesting but we were loaded with multiple SF lieutenants, an infantry master sergeant and an armored cavalry lieutenant for a group and we let it play out pretty well with NOCs. Having read L Ron Hubbards, Final Blackout, it felt much like that throughout… a unit that was a company in name only, fighting not for their nation but for existence. It made it a little better knowing how easy it actually was to work with multiple fuels and that the old deuce and half trucks would run on almost anything if you swapped the filters out. The weapon and vehicle books gave a lot of info in 2ed but were strangely organized and there was some stuff that it took me some time in former Yugoslavia to understand why some of it was in the game. There was enough there to sort of home brew a version of this as TW’46 where the USSR decided to roll over everyone else who had gone into constabulary/police mode in Germany, post WW2. The other thing about the 2ed weapons and vehicles books was that they gave an idea of the stuff that nations might have in their bottom of the barrel war sticks or what might get pulled out of museums to fight with whatever the new stuff was not going to be available.
    TW2K definitely had its faults and WTF were they thinking parts but it filled its niche well enough.

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