Episode 17: Champions 1st Edition

It’s a “Super” episode of Save for Half today as the Fab 4 return to talk about the first edition of Champions, the Super RPG. Published in 1981, this 73-page rulebook gives you everything you need to fight crime, supervillains, and…math? We’ll give you the lowdown on the powers, the foibles, and mathematical formulas of this pioneering Superhero RPG; who’s on its 6th printing today!

No BODY, STUN, or d6s were harmed in the making of this episode. Not even with Killing Attacks!

Links mentioned in this show:

Champions 1E (revised) on DriveThru RPG

Hong Kong Phooey

Instock Trades

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4 Responses to “Episode 17: Champions 1st Edition”

  1. Champions 3 had a random character creator that made for quick villain generation.

  2. I also used Gamma World as a superhero RPG! Now I use my own game (Save the Day). Thanks for a great episode.

  3. Timothy LeMaster says:

    Thank you so much for doing this show. I am a big Champions fan and have played the game since it first came out in 1981. So much love goes to Marvel FASERIP and V&V but Champions is always played down as not as much fun. I love Champions/Hero much than the other two because I don’t really like random generation for Supers.

  4. Sweet to see some Champions love out there.

    Every system has a bit of a learning curve. Fortunately, most of Champions’ learning curve is in character building rather than during game play.

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